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# wise in the ways of the
optimize i am
(, Sat 22 Feb 2003, 0:37, archived)
# share
You cnut
(, Sat 22 Feb 2003, 0:38, archived)
# oooh
well its a flash export from my 3d package then its converted to a 256 gif anim - lots of flat colours and it helps that its a low frame count looping affair
(, Sat 22 Feb 2003, 0:40, archived)
# thanx
you tried to lose me and you
DID
(, Sat 22 Feb 2003, 0:43, archived)