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# that said
Do you want people to like your site - if it makes money, thats a bonus -
or would you like it to make monkey and if people like it, thats the bonus - 'frankly who cares - we're getting hits'.

(kept the spelling mistake in because it amused me upon re-reading this)
It's the old art vs capitalism one, methinks.

(I have recommended your site, btw - the cursor love bunny game is the most popular)
(, Wed 19 Sep 2001, 11:05, archived)
# peronally
i'd like it to make monkeys. lots of monkeys. rob keeps telling me that monkeys are out of fashion, but i reckon that's no good reason to stop making monkey things. i like monkeys. monkeys rock.
(, Wed 19 Sep 2001, 11:08, archived)
# i think we all would

or pandas
(, Wed 19 Sep 2001, 11:13, archived)
# i've yet to see...
the definative Mandrill game, I think there's definately potential in Mandrills

http://www.normsoft.com/tim/rafiki/mandrill.jpg
(, Wed 19 Sep 2001, 11:13, archived)
# yeah... well i thought monkeys were out in Oct 2000
and look how wrong i was.

there is life in monkeys yet.

however... it just feels a bit gay to still be harping on about monkeys after all this time.
(, Wed 19 Sep 2001, 11:17, archived)
# you would though, wouldn't you?
wouldn't you?
(, Wed 19 Sep 2001, 11:37, archived)
# actually
on a serious note- b3ta's not likely to ever make money in itself, but the whole point from my point of view is to get a collective of people turning out lots of cool stuff bringing people in to the site and the email, from where we can continue to promote the work of the members of the collective, which gets all of us (the creators) more likelihood of making money indirectly through commissions and provides our users with a genuinely fun and novel experience. Everyone should be able to win without directly making money from the site and tainting everything with evil.
Does that make sense?
(, Wed 19 Sep 2001, 11:13, archived)
# yeah
its good to have a site like this that (as far as I can tell) makes things for people to enjoy rather than just being some marketing device. That article just annoyed me with the way it suggested that a game is only as good as the hits it gets to your site.
I dont like such cynicism behind things.
I'd like to think that people do some things though simple love of an idea and hope that other people will enjoy it.
By all means use marketing to sell an idea, but not vice versa.
(my original point, I guess - clouded by the fact that you know the person who wrote the article!)
(, Wed 19 Sep 2001, 11:27, archived)
# we reckon that if we make an online experience that people enjoy
... then interesting things will happen.

(BTW: and that doesn't mean selling a list of subscribers for spam.)

oh yeah... the bunnygame... yep it has a life of it's own. we tried to make something that would be popular - and it exceeded beyond our ambitions.
(, Wed 19 Sep 2001, 11:13, archived)