b3ta.com board
You are not logged in. Login or Signup
Home » Messageboard » XXX » Message 2117937 (Thread)

# Exactly
so you don't stretch a texture then?

What about when there is a curve to the shape you are applying the texture to?

That always proves to be an arse to successfully work...
(, Thu 9 Oct 2003, 9:35, archived)
#
Put a huge wad of the texture on top and take the layer transparency down a bit so you can see the proper shape underneath.
Add a mask to the texture layer and using 100% black on the mask layer, paint away the bits you don't want. If you fuck up then use white to put bits back in.
Take the layer transparency back up to 100% and then blur the edge of the mask slightly (using gaussian blur at a tiny amount), rather than the texture layer. This will blend it in with the background rather than blurring the texure itself.
(, Thu 9 Oct 2003, 9:39, archived)
# hmmm..
sounds good.
I just do not use enough masking in my pshop work.

A fatal flaw.
(, Thu 9 Oct 2003, 9:42, archived)