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It seems kind of shit that it won't do it by default.
( ,
Sat 6 Jun 2009, 3:25,
archived)
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i still use image ready for gifs, it all went crap with cs3
( ,
Sat 6 Jun 2009, 3:42,
archived)
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How incredibly shit! The only way I can see is using another tool to split the gif out into seperate frames, and load them all in to CS4.
( ,
Sat 6 Jun 2009, 3:47,
archived)
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if you open the animation window
( ,
Sat 6 Jun 2009, 4:48,
archived)
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I'm not long back from seeing David Byrne in PA. It was good.
( ,
Sat 6 Jun 2009, 8:09,
archived)
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He was out here a while ago but I couldn't get anyone to come along and the tickets were $150 so I didn't go
( ,
Sat 6 Jun 2009, 8:28,
archived)
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and you get the frames window if you click on animation under the window tab, and the optimization if you click "save for web". Anything else imageready was good for, I never knew about
( ,
Sat 6 Jun 2009, 6:43,
archived)
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file-import-folders as frames
Then in the filename bit type *.* and hit load/open. That should then allow you to select any filetype including gifs.
Fucking backward.
( ,
Sat 6 Jun 2009, 3:51,
archived)
Then in the filename bit type *.* and hit load/open. That should then allow you to select any filetype including gifs.
Fucking backward.
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There is also no way to preserve frame timings when you import a .gif into cs4, regardless of how you do it. So if the original gif relies on lots of different frame delays, you'll have to reconstruct it once it's imported into the stack.
A minor change to what Jeru said: in cs4 you'll probably need to use File -> Import -> Video Frames To Layers. The rest of his advice still holds.
( ,
Sat 6 Jun 2009, 6:19,
archived)
A minor change to what Jeru said: in cs4 you'll probably need to use File -> Import -> Video Frames To Layers. The rest of his advice still holds.