Screwed over by The Man
We once made a flash animation for a record company. They told us it was brilliant and 30 staff gave us a round of applause. They asked us to stick it out without their name on it. Then their legal department sent us a cease and desist for infringing their copyright. How have you been screwed over?
( , Fri 3 Aug 2012, 13:46)
We once made a flash animation for a record company. They told us it was brilliant and 30 staff gave us a round of applause. They asked us to stick it out without their name on it. Then their legal department sent us a cease and desist for infringing their copyright. How have you been screwed over?
( , Fri 3 Aug 2012, 13:46)
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what do you mean it was really popular?
Back in 1991 I was asked if I wanted to help out on some artwork and animation for a DOS based space adventure game. Happy to help I spent a few weeks of my spare time coming up with monster designs and simple animations in lovely old DPaint and the even lovelier DAnimate.
I handed the artwork over and pretty much forgot about it (college and running a video shop took my mind off it I guess). Fast forward maybe 15 years and I happen to discover that not only did the game get made, it was fairly successful and quite highly regarded, to the point that it had a decent budget sequel made a couple of years ago.
Not only did the man not pay me, he didn't even put my name down on the credits for the artwork :(
( , Tue 7 Aug 2012, 13:27, 16 replies)
Back in 1991 I was asked if I wanted to help out on some artwork and animation for a DOS based space adventure game. Happy to help I spent a few weeks of my spare time coming up with monster designs and simple animations in lovely old DPaint and the even lovelier DAnimate.
I handed the artwork over and pretty much forgot about it (college and running a video shop took my mind off it I guess). Fast forward maybe 15 years and I happen to discover that not only did the game get made, it was fairly successful and quite highly regarded, to the point that it had a decent budget sequel made a couple of years ago.
Not only did the man not pay me, he didn't even put my name down on the credits for the artwork :(
( , Tue 7 Aug 2012, 13:27, 16 replies)
www.mobygames.com/game/armada-2525/
And here are some of the original animations:
( , Tue 7 Aug 2012, 13:43, closed)
You still have stuff you did
in 1991, that you can post in a few minutes?
You must have chronic OCD . . . I can't find stuff I did this morning.
( , Tue 7 Aug 2012, 13:52, closed)
in 1991, that you can post in a few minutes?
You must have chronic OCD . . . I can't find stuff I did this morning.
( , Tue 7 Aug 2012, 13:52, closed)
Undeserved credit
I did a BBC Micro to Spectrum port, way back in 1984, for a game which went on to be one of the most famous educational programs of all time: Granny's Garden. Recently I discovered that I'm listed as one of the authors!
It was a pile of shit, however; the code looked like an autistic monkey had been masturbating too near the keyboard, and had repeatedly banged random keys with his flailing fap-fist. I queried how one twisted section was supposed to work, and the original author couldn't fathom it out either...
( , Tue 7 Aug 2012, 14:53, closed)
I did a BBC Micro to Spectrum port, way back in 1984, for a game which went on to be one of the most famous educational programs of all time: Granny's Garden. Recently I discovered that I'm listed as one of the authors!
It was a pile of shit, however; the code looked like an autistic monkey had been masturbating too near the keyboard, and had repeatedly banged random keys with his flailing fap-fist. I queried how one twisted section was supposed to work, and the original author couldn't fathom it out either...
( , Tue 7 Aug 2012, 14:53, closed)
Funny how that happens.
I was looking though some code I'd done in 2003 a while back. It was to convert a number into it's equivalent text, in Portuguese, and break it into a second line before character 66 so it could be printed on a cheque.
I had put a fair few comments in, but several of them were totally baffling - I'd written stuff like '2nd break left 14 don't use ordinary length'.
Not a clue what it meant.
( , Tue 7 Aug 2012, 15:04, closed)
I was looking though some code I'd done in 2003 a while back. It was to convert a number into it's equivalent text, in Portuguese, and break it into a second line before character 66 so it could be printed on a cheque.
I had put a fair few comments in, but several of them were totally baffling - I'd written stuff like '2nd break left 14 don't use ordinary length'.
Not a clue what it meant.
( , Tue 7 Aug 2012, 15:04, closed)
OK, for the programmers amongst you, here's a sample of the code
...which is so brain-buggering I still remember it:
It was in Basic, with line numbers and everything:
...
1000 FOR n = 1 TO 10
1010 GOSUB 5000
...
...
5000 REM subroutine
5010 ...
5020 NEXT n
yes, that's right, a loop which opened in the main body but was closed in a subroutine. Due to the unusual structure of BBC Basic, which kept separate stacks for each kind of control structure, this actually worked! But try porting that to any other language...
( , Wed 8 Aug 2012, 14:01, closed)
...which is so brain-buggering I still remember it:
It was in Basic, with line numbers and everything:
...
1000 FOR n = 1 TO 10
1010 GOSUB 5000
...
...
5000 REM subroutine
5010 ...
5020 NEXT n
yes, that's right, a loop which opened in the main body but was closed in a subroutine. Due to the unusual structure of BBC Basic, which kept separate stacks for each kind of control structure, this actually worked! But try porting that to any other language...
( , Wed 8 Aug 2012, 14:01, closed)
Grannies Garden
my teacher almost had me taken to a priest when I solved the connect the five points puzzle and came up with the required pentagram on the first attempt.
( , Wed 8 Aug 2012, 10:47, closed)
my teacher almost had me taken to a priest when I solved the connect the five points puzzle and came up with the required pentagram on the first attempt.
( , Wed 8 Aug 2012, 10:47, closed)
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