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# It used to be the fastest way to get home from work.
(, Thu 12 Nov 2009, 11:10, archived)
# Ahahah, they're all dead.
(, Thu 12 Nov 2009, 11:11, archived)
# Best of all the Pol Pot sentiments.
(, Thu 12 Nov 2009, 12:17, archived)
# haha :D
(, Thu 12 Nov 2009, 11:11, archived)
# Nicely nicely!!
:D
(, Thu 12 Nov 2009, 11:11, archived)
# woo
yay.
(, Thu 12 Nov 2009, 11:11, archived)
# HAHAHAHA
wheeee!
(, Thu 12 Nov 2009, 11:13, archived)
# woo! yay!
I like that
(, Thu 12 Nov 2009, 11:14, archived)
# :D!
Great!.
(, Thu 12 Nov 2009, 11:17, archived)
# Yeah but does it tile :D
nicely Letum ;)
*demonstration removed to save Lectum's bandwidth*
(, Thu 12 Nov 2009, 11:19, archived)
# haha!
OK, I'll see what I can do...
*ed* No! must resist. Only so much time on earth.
(, Thu 12 Nov 2009, 11:20, archived)
# But don't you want to make them slide continuously from one girder to the next, to the next, to the next
in an infinite loop that traps their souls forever?
(, Thu 12 Nov 2009, 11:26, archived)
# Well, yes...
I just don't want my soul trapped matching up loop pixels for all eternity
(, Thu 12 Nov 2009, 11:29, archived)
# It would be more like stack rather than tile, surely.
(, Thu 12 Nov 2009, 11:22, archived)
# This is true you glorious pedant :D
(, Thu 12 Nov 2009, 11:27, archived)
# Oh dear, I didn't even realise I was doing it. Bad MU! BAD!
(, Thu 12 Nov 2009, 11:29, archived)
# haha
(, Thu 12 Nov 2009, 11:32, archived)
# haha!
Good try
* Multiple instances of the same image doesn't use more bandwidth
(, Thu 12 Nov 2009, 11:25, archived)
# If your images are the same URL as the original
then the image will only be loaded once, the browser's cache will satisfy subsequent requests on the same page and on non-forced refreshes.
(, Thu 12 Nov 2009, 11:39, archived)
# Damn too slow :p
(much too slow, must read more carefully ;)
(, Thu 12 Nov 2009, 11:40, archived)
# Yes you're right of course
forgot about caching
(, Thu 12 Nov 2009, 11:44, archived)
# Is it just me?

*edit* yes apparently...
(, Thu 12 Nov 2009, 11:44, archived)
# How high can you get?
(, Thu 12 Nov 2009, 12:18, archived)
# nope
first thing i thought! hahaha
(, Thu 12 Nov 2009, 12:42, archived)
# GOODNIGHT FEARLESS GRANDADS
(, Thu 12 Nov 2009, 11:21, archived)
# Stunning!!
Click! :D
(, Thu 12 Nov 2009, 11:40, archived)
# Hahaha superb!
(, Thu 12 Nov 2009, 11:42, archived)
# hahah that's ace
(, Thu 12 Nov 2009, 11:45, archived)
# Rubbish.
Do it again.
(, Thu 12 Nov 2009, 11:51, archived)
# ...just because it isn't raining.
*ed* Better?
(, Thu 12 Nov 2009, 11:53, archived)
# Racist.
(, Thu 12 Nov 2009, 11:59, archived)
# Rainist
(, Thu 12 Nov 2009, 12:27, archived)
# lovely!
(, Thu 12 Nov 2009, 12:05, archived)
# this is beautiful :D
if not factually accurate...

www.b3ta.com/board/9788198

:P
(, Thu 12 Nov 2009, 12:06, archived)
# yeee-haw!
*likes*
(, Thu 12 Nov 2009, 12:18, archived)
# This is fantastic.
(, Thu 12 Nov 2009, 12:19, archived)
# HAHAHAH!!!!
:DDD

I fucking love b3ta... :D
(, Thu 12 Nov 2009, 12:41, archived)
# :D...da buildin' broke.
(, Thu 12 Nov 2009, 13:00, archived)
# hahaha!
I love this!
In my own personal b3ta, this is on the front page...

edit: and now in reality, too - good show!
(, Thu 12 Nov 2009, 16:34, archived)
# ace!
w/y/h:)
(, Thu 12 Nov 2009, 17:24, archived)
# Great, Great Work
Love it
(, Thu 12 Nov 2009, 20:06, archived)
# lolz:D
(, Fri 13 Nov 2009, 22:13, archived)
# Bloody superb!
(, Sat 14 Nov 2009, 23:25, archived)
# Excellent!
(, Mon 16 Nov 2009, 9:56, archived)